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Mtasa marker hit size
Mtasa marker hit size




  1. #MTASA MARKER HIT SIZE FULL#
  2. #MTASA MARKER HIT SIZE FREE#

This affects all weapons, including shots fired from other players. In singleplayer, a Pistol shot typically takes a tiny sliver of armour away from the player, whereas in multiplayer, the same bullet could take nearly a third of the player's armour away.

#MTASA MARKER HIT SIZE FREE#

Similarly, when aiming at armored targets, the weapon's reticle will have a smaller, light blue circle next to the health bar, usually seen on NOOSE/ FIB agents.Īs a side note, in the multiplayer aspect of all three games in the GTA IV Trilogy, body armour is weaker overall, possibly to compensate for the large abundace of it laying around the map in Free Mode. When equipped, the HUD will represent it as a blue half-circle bar located next to the radar, along with the green health bar. Enforcer armored vans still provide the player some armor, but only gives the player roughly one third of the maximum amount. However, it may absorb damage when staying inside a broken helicopter on low altitudes (a higher altitude will not be enough to survive).Īs expected, armor can be found lying about in specific points of the city (distinguishable by its red glow) as well as underground weapon dealers in GTA IV. It no longer offers protection to falls, collisions with vehicles on foot, or melee attacks (including hand-to-hand combat and melee weapons), increasing the player's chances of death from these hazards. When included in GTA III, the pickup assumed the appearance of a shield icon in games after, however, the pickup is redesigned as a spinning vest, possibly to avoid confusion with the police bribe pickup.Īrmor in Grand Theft Auto IV and Episodes from Liberty City has been refashioned slightly out of realism. The appearance of armor pickups has also changed significantly after GTA III. Like the player's health, armor hit points between Grand Theft Auto: Vice City and GTA Vice City Stories (and GTA Advance) can typically be increased easily via side-missions (such as " Vigilante"), as well as 100% completion of the game. In addition to spawning in specific locales, body armor can also be purchased at stores that sell weapons, such as Ammu-Nation, as well as entering the Police/ SWAT Enforcer trucks. In addition, armor can now pad injuries from falls, collisions with vehicles on foot, and even melee attacks the armor in GTA San Andreas and GTA Vice City Stories is an exception, providing no protection to the player from falls, while the armor in Grand Theft Auto Advance provides no protection to melee attacks. The armor hit points stayed the same until Grand Theft Auto: San Andreas, where the armor is now a bar instead of hit points.

#MTASA MARKER HIT SIZE FULL#

In all of its appearances, armor now offers nearly the same amount of hit points as the player's full health, doubling the player's resistance to damage. Armors are most commonly found spawned in specific locations or crates, and, in the case of GTA 2, can also be acquired by crushing specific cars.īody armor continued to be featured between Grand Theft Auto III and Grand Theft Auto: Vice City Stories, undergoing several more changes. In early top-down GTA games, armors in both Grand Theft Auto (as well as Grand Theft Auto: London mission packs) and Grand Theft Auto 2 serve their intended purpose, adding 10 more hit points to the player's existing health, but provides no protection to the player when they fall from great heights, are run over by vehicles, or are beaten up by the police and arrested. The Body armor is a standard-issue item among law enforcement agencies, but also a rare sight among criminals. The body armor's primary function is to serve as padding for the player health, in effect extending the player's resilience to damage from gunfire, explosions and fire.

  • 4.2 Grand Theft Auto V and Grand Theft Auto Online.
  • 3.6 Grand Theft Auto: Vice City Stories.
  • 3.5 Grand Theft Auto: Liberty City Stories.
  • 1.3.3 Grand Theft Auto V and Grand Theft Auto Online.
  • These definitions were written by Brian Zengel, Ilya Mochalov, Stepan Mikhaylyuk, AJ Richardson, e-cloud, Georgii Dolzhykov, Jack Moore, Dominique Rau, and William Chelman. This package contains type definitions for Lo-Dash ( ).






    Mtasa marker hit size